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Fey [Oct. 23rd, 2009|08:31 am]
[Current Mood | geeky]
[Current Music |The Other Side - Scissor Sisters]

I'm a huge nerd. I dumped a pile of work on Chuck's desk today and told him I'm the work fairy...and that I have DR 5/cold iron.
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Consolation [Oct. 22nd, 2009|08:54 am]
[Current Mood | sick]
[Current Music |I Gotta Feelin - Black Eyed Peas]

So I'm sick, I've lost my voice, and the apartment move situation is actually going to leave me quite literally completely broke for the next couple of months.

So what's there to get excited about?

The Wii is giving me a choice of a free NES game to download off the Virtual Console, as a pseudo-reimbursement for having paid for the now-free Internet Channel back when I first got the console. The choices I've narrowed it down to:

1) Final Fantasy 1
2) Kirby's Dream Land
3) Mega Man
4) Mega Man 2
5) Mega Man 3
6) The Legend of Zelda
7) Zelda II: Link's Adventure

Help?
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Adroit [Oct. 16th, 2009|09:06 am]
[Current Mood | stealthy]
[Current Music |The Best is Yet to Come - Rika Muranaka]

Computer at home died. For good. Time for a laptop now, I think. Anyway, long overdue:

The Top 10 Most Surprising Games [That I can Remember]
Number 8: Metal Gear Solid
Platform: Playstation; rerelease on Gamecube


Much like Wind Waker, this game feels out of place on a list of surprisingly good games. With its plethora of rave reviews, perfect scores, and overwhelming hype that peppered the pages of gaming magazines across the world before its release, nobody was expecting this game to be anything but spectacular. Its story, its appearance, its overall length: these were just the icing on the metaphorical cake that was its rich, innovative, stealth-based gameplay. It even had a decent amount of replay value, with the player being granted new, overpowered upgrades in the form of things like invisibility and infinite ammunition during sequential play-throughs.

Little privacy please? So what's the catch? It's not surprising to anyone that this game, in a vast majority of gamers' minds, was a paragon of entertainment perfection. Even the criticisms that challenged this game - namely its camera issues (which were fixed in the rerelease for the Gamecube), clumsy action controls, and (later, in its sequels and prequel) convoluted story - couldn't strip away the gravity that pulled at our interest and made us want to never put it down the more we played it.

Published by Konami, Metal Gear Solid was a continuation of a game series no one for the most part had even heard of. The first Metal Gear game, named simply "Metal Gear," was a pseudo-port for the NES of a game originally for the Japanese MSX computer. When it immigrated to the western hemisphere, the game became something that its designer, Hideo Kojima, barely recognized. Changed dialog, changed character names, even the opening half of the game took place in a different location. The biggest transformation, however, was its level of difficulty. The game that challenged its target adult audience in Japan was dumbed down for the children of America who were apparently, according to Nintendo's staff there, the only people that played videogames in the 1980s. Kojima was so put off by the warping of his hard work that it cost us the game's sequel to never reach our shores until early this century.

Get to za choppa! Kojima had a lot to rightfully be mad about. He put a lot of himself into his games and a caricature of one was a slight against himself. We wouldn't see main character Solid Snake in the States again until years and years later; enough time for many gamers to have either forgotten about him or simply be too young to have heard of him at all. It wouldn't be until Kojima released his magnum opus, Metal Gear Solid, that we'd get to see what we'd all been missing. Was it as good as everyone hyped it to be? In this writer's opinion, yes, but that's irrelevant. What's earned it a spot on this list was Kojima's gift that structured the game: detail-heavy storytelling.

Hideo Kojima had an eye for detail that could make Tom Clancy blush. Before creating video games, Kojima directed movies. His business was to keep people rivetted with plot and dialogue and he transitioned it flawlessly into the realm of interactive entertainment. So what does that mean, exactly? Well, nobody begs anyone to play Madden because they want to watch football or to play the Sims because they want to watch reality television. People, however, were asking to watch playthroughs of Metal Gear Solid. In college, this writer at one point lived in a dormitory with eight other people aside from himself. He was asked to coordinate his time playing the game to fit everyone else's schedules and before he knew it, 9 people every night were sitting on couches, chairs, and the hard floor to watch a single-player game from beginning to end.

Voldo?  Is that you? That wasn't the only thing, there were little addendums to the phenom of MGS's appeal often hidden within. For example, thanks to the Codec feature, the game was packed with so much detailed and completely optional, trivial information that if you weren't careful, you might have learned something, like:

  • Nuclear waste is being improperly stored even today and we have no way to really get rid of it.

  • The Eskimo-Indian Olympics held in Alaska features an event called the Ear Pull, a self-explanatory game meant to test the pain thresholds of those involved.

  • Cardboard was originally designed to line the insides of mens hats to absorb sweat. With the same amount of wood used to make one wooden box, you can make eight cardboard boxes.

  • Cigarettes are bad for you.


Metal Gear Solid wasn't great just for the normal things that make great games great. It was the plot and storytelling elements that made people bring popcorn to a console. It was the little details, the random trivia, the easter eggs that made people keep smiling while playing such a serious game about nuclear war. Metal Gear Solid only appears at number 8 on this list, but honestly it may just be this writer's most favorite game of all time.

Colonel, come in...


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Knot [Aug. 7th, 2009|07:38 am]
[Current Mood | nerdy]
[Current Music |Alohomora - Pogo]

Great Moments in Spur-of-the-Moment Roleplaying:

(From last week's game)The Players :
Me (DM)
Jamie (Gerudo Rogue)
Patrick (Deku Ninja)

(I realize some of this may be lost on those who know nothing about Zelda)
The players walk into the Pickled Bulbin, a humble tavern in the port town of Kasuto. The owner is a spry and energetic Kokiri named Sola. She sees the players walk in and says to Jamie's character:

"Heya toots! I see ya brought your own stool!"

It should be mentioned that in my setting the Kokiri and Deku have a blood feud going on about who the true children of the Great Deku Tree are. ;)
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Throng [Jul. 21st, 2009|12:44 am]
[Current Mood | serious]
[Current Music |Serious - Duran Duran]

The Top 10 Most Surprising Games [That I can Remember]
Number 9: Serious Sam: The First Encounter
Platform: PC


Here are a few facts about Croatia:

  • It's a European country whose coastline spans along the Adriatic Sea, right behind Italy's "calf."

  • Its capital and largest city is Zagreb; its population nearly 4.5 million; its official language Croatian; and it has a parliamentary republican government.

  • Its currency is the kuna. The word "kuna" means "marten" which is a slender, agile mammal related to the weasel whose pelt was used as a unit of value during medieval trades, hence its name now used for their modern day currency. They are also painfully adorable.

  • It's the home country of the aptly named video game developer, Croteam.


Croteam has been around since 1993 and spent their first 8 years developing 3, staggeringly forgettable games: 2 soccer games and a kids game called Save the Earth - all for the Amiga. After that they took a page from John Carmack's diary and focused entirely on 3D graphics engine development. In 2001, the Serious Engine was born and with it a test game to demonstrate it: Serious Sam.

BoringSerious Sam, for those unaware, is a relatively short, vastly simple-in-scope first-person shooter. Its protagonist, Sam "Serious" Stone, is a 'roid-ridden Cro-Magnon with a shoot-first-ask-questions-never attitude and a penchant for snappy one-liners and really tight t-shirts and jeans. Throughout the game he does battle with invading hordes of aliens in an attempt to save mankind from certain annihilation (or something, the plot and conflict therein is so unimportant that it leaves about as much concern within the player as a opossum does to a semi-truck). Are you still with me?

Many of you may have noticed what I've just said to be a copy-and-paste description of nearly every first-person shooter released at this time. Many more of you still may have caught on that the main character himself bears a striking resemblance to Duke Nukem. Searching for images of Serious Sam: The First Encounter will reveal that it isn't only his mannerisms that he borrows from Mr. Nukem but also his haircut, sunglasses, and even his sneer, as well. People in 2001 noticed this, too. Some people overseas who saw screenshots of the box art but couldn't read the English title were overjoyed because they thought Duke Nukem Forever was finally being released! So what's there to get excited about? Another mindless killing fest with jumping puzzles and rocket launchers? Yawn.

MooAnd here forms the cusp of the reason Serious Sam has made it to my list of surprisingly good games. As stated earlier, Croteam had reshaped itself from just another game developer to exclusively designing state-of-the-art 3D graphics engines for other companies to buy. Their magnum opus was the Serious Engine, a 3D graphics engine that could support huge, expansive levels with impressive numbers of enemies on screen at once while at the same time neither compromising the quality and beauty of how it all looked nor reducing the frame rate to a snail's pace. In order to demonstrate their accomplishment, they threw together a little number called Serious Sam, a game designed to show off all of these great features.

Serious Sam, even in 2001, was a throwback to the mindless, senseless, undeniable fun of killing hordes and hordes of bad guys at once with the biggest gun you could stash away within your ass-pocket, a joy often taken for granted as more and more first person shooters were strapping on their thinking caps and leaving those indulgences behind in favor of more complex and thought-provoking concepts (like plot). The beauty of the levels is what drew many people in at first. The entire game takes place in ancient, historically-inaccurate Egypt and if you're a fan of such settings at all, you owe it to yourself to find someone with this game and let them show you around a bit as they are beautifully rendered. Still for others it was the promise that over 100 bad guys could be running at you screaming bloody murder without any concern for the game's performance being needed. Others were interested in the Duke Nukem-esque (or really I should say Ash-esque) features of simple but humorous one-liners and quips as well as the funny secrets and easter-eggs scattered throughout. A select few had actually heard that the few puzzles featured in the game were surprisingly interesting. But me? Myself as well as many, many others? It was the price. Serious Sam was sold on store shelves for a paltry $19.99. Simply unheard of (even by today for the most part).

YawnOh and by the way, the game was and still is fantastic. The final battle was with a single creature literally 50 to 100 times your size; the enemies were unique in their looks and purposes - not just alien A who shoots projectile 3 at you; the secrets that were littered in each level often had hilarious features about them meant to serve as easter-eggs to reward the fastidious; plus on the normal to higher difficulty settings, it could actually kill you (something I have a hard time encountering in a game). Gamers weren't the only ones who noticed its appeal, either. As simple as the game is in its concept, it has won numerous and numerous awards for excellence. It even sparked a franchise as 3 other games have been released under its label with a 5th game on the way in development. I'm currently playing it all over again after having written this.

Often criticized for ripping off Duke Nukem, this game was more of a parody of it in the end, as there are several occasions where it even makes fun of itself. If you know someone with this game, do yourself a favor and borrow it if you enjoy FPS's at all.

Seriously.

Seriously


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Pastiche [Jul. 12th, 2009|10:04 am]
[Current Mood | cell shaded]
[Current Music |Wind Waker Unplugged]

And now for something completely different.

I don't use this public forum to discuss things other than recent events sensitive to my person very often, but I was looking through a few games of mine and it got me thinking. There have been a number of video games I've purchased or rented in my lifetime that have surprised me (in good ways, there's a whole separate list for the bad "wows"). Either I was expecting them to suck or at the very least not offer the depth of gameplay that they did.

So over the course of the next 10 posts, I'm going to discuss a bit about my unexpected fascination with these games. I'm sure there are more appropriate titles out there I've played to replace some of these, but I just can't think of them at the moment. These will be ranked in the order of ascending levels of shock on my part.

The Top 10 Most Surprising Games [That I can Remember]
Number 10: The Legend of Zelda: Wind Waker
Platform: Nintendo Gamecube


Link and the King of Red LionsBeing me, it feels WEIRD putting a Zelda game anywhere within this list, rank 10 or not. Admittedly, like a lot of people I was confused when I first saw the early pieces of footage from this game while it was in production. The Hero of Time, so bad ass we could ignore the fact he wore tights, had been morphed into something from South Park. I felt like Shigeru Miyamoto had betrayed us, his diehard fans in the western world, with this redesigned Link; his head so bulbous and eyes so huge it was no secret it came out of the rainbow panda fantasy land that is Japan. I felt like that loyal Star Wars fan who had to convince HIMSELF as well as others that the series was still good after walking out of a Phantom Menace screening for the first time.

Metal Gear?!Furthermore, the time of it's release simply added insult to injury. Wind Waker was released during the zenith of Nintendo's kiddie-game label. Nintendo fans everywhere were having a hard time defending themselves against PS2 and Xbox owners' jives and comments that the system, and really the company, had abandoned the generation that made them rich by buying their games. Suddenly myself and the other kids that resurrected the games industry after its collapse in 1984 were seen as too old to make games for. There was more money in making kid friendly games, games that everyone [read: children and their parents] could play together and enjoy (kids aren't as discriminating and don't read review sites, after all). Maybe in Japan, I guess. When the first shots of a new Zelda game for the Gamecube hit the Internet, though, it was like Christmas for all of the big N's weary American soldiers. We were treated to screenshots of Link locked in mortal combat with the King of the Gerudo himself, their fully rendered and realistic avatars looking like something from the Twilight Princess of today. This was it! This was the companion to Metroid Prime, till then the only weapon Nintendo fans had to defend that the Gamecube hadn't abandoned adult gamers! Alas, the game took its infamous dramatic graphical overhaul and was devolved into something from Saturday morning kids TV programming.

WheeeeeTrue, the game hadn't even come out yet. How could any of us predict the quality of its gameplay based on its graphics alone? Graphics, a great game don't make. It's true then, and it's still true now. However many of us were just desperate for a Gamecube game with a little bite to it. We wanted to feel heroic in a game, not like we could survive an anvil falling on our heads. We were bitter and we wanted more for our loyalty to the 'Cube than this. Graphics, in this case, mattered tons. (Fun fact: I myself boycotted reading any of the Harry Potter novels in college due to the fact that the titular character looked like white Urkel. I got over it.)

Eventually the game came out and we all had to swallow our pride and play it. Oh how elated we all were to see our incorrectness! I'm not going to go into detail about HOW we were wrong as I think it's pretty obvious, just that the gameplay was stellar and the graphics seemed to work with the feeling the game had. Honestly had the game looked like something out of Twilight Princess, I don't think it'd have worked. Since then the other games in the series that follow this graphical style (namely Minish Cap, Phantom Hourglass, Four Swords, and the upcoming Spirit Tracks) have been accepted without protest regarding their looks. If you've been under a rock or are still someone who insists out of stubbornness not to play Cellda, I implore you to reconsider. Also, cake!!!:

Cake!


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Reverberation [Jul. 8th, 2009|04:16 pm]
[Current Music |Expialidocious - Pogo]

In honor of [info]halofire's party this weekend, I post this (again[?]):

http://www.youtube.com/watch?v=pAwR6w2TgxY&feature=channel

Also by the same guy (and i love mary poppins...):

http://www.youtube.com/watch?v=3Za-V_lhwGg&feature=channel

Again, both songs are 75% composed of songs from their movies.
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Primate [Jul. 5th, 2009|05:46 pm]
[Current Mood | busy]
[Current Music |Orion - Rodrigo y Gabriela]

I want a Loris!!!!!

http://www.youtube.com/watch?v=O2E7IqiBc30
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Elucidation [Jul. 1st, 2009|12:27 am]
[Current Mood | full]
[Current Music |Roads - Portishead]

On my 2 week off time. Probably going to Charlotte either Wednesday or Thursday to let mom cat-sit Emma while I traipse around NC looking for times of the no-good variety. Going to see if [info]halofire's original b-day gift truly is crispy (as the place fails on all accounts to call me back, so I'll just show up and see for myself, remaking it if it truly has been enkindled).

Finally set up the iPod I got for my birthday. I named it Glitch :). Also bought a few i-couldn't-find-the-torrents-first songs that have been eluding me for awhile using the $25 iTunes store card my step-grandparents got me back in May.

Things I've started (again) and resolve to finish (finally):

1) Final Fantasy 6 (At the final dungeon as we speak!)
2) Suikoden 2 (I'm looking at YOU [info]naiad_kitty!)
3) Oblivion (Can you actually "finish" this game?)
4) Fire Emblem (first one for the GBA)
5) Fire Emblem: Sacred Stones
6) Super Smash Bros. Brawl (as in finish getting the trophies/stickers/"achievements")
7) Final Fantasy 3 (although I'm failing to get excited about it since this game...)
8) Final Fantasy 5 (...handles the job system a lot better and more interestingly)
9) No More Heroes
10) Final Fantasy Tactics (Yes, the ORIGINAL)
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Mete [Jun. 24th, 2009|12:58 pm]
[Current Mood | bouncy]
[Current Music |PPA - Rodrigo y Gabriela]

Ladies and gentlemen of my friends page, I give you Penny-arcade's take on the trailer [info]snicks_chan brought to our attention recently:

http://www.penny-arcade.com/comic/2009/6/24/
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Palliate [Jun. 17th, 2009|07:25 am]
[Current Mood | hopeful]
[Current Music |Seaweed Song - Passion Pit]

Today is fun day at work. Food, bowling, boss's lakehouse, and a big steaming lay-off notice. Never before has my post subject so accurately defined this paragraph's subject. If I've learned anything from last year, I'm DRIVING myself to the lakehouse (hopefully they'll let me). I will not be stuck on a bus with a bunch of drunk Texans on the way back.

ON A MUCH HAPPIER/LESS DEPRESSING NOTE:

Last weekend was spent with [info]halofire for the (gasp!) first anniversary of me doing what many of our friends assumed I had done ages ago whenever they saw us together. Though I technically asked the lady for permission to court on a day closer to this coming weekend, that would interfere with a party of painting, and I'm just megalomaniacal enough to insist we elongate the celebration of my birth as much as possible from ITS actual date of over a month ago. Angus barn was had, as well as finally subjecting the poor, deprived lass to Dr. Horrible. Finally she has visual context to place my Captain Hammer outfit to, as well as true confirmation that the portrayal of such a character was by no means a stretch for my acting chops [read: I'm smarmy]. Also, WiiFit? 36? Are you serious!? Though it was nice and surprising to see it weigh me in at the dead-center of the NORMAL range for someone my height, gender, and age. So I put a lot of balance on my heels. I'm a dancer! I use those for pivoting!

I digress. We got all fancy [read: schmancy] and went to the restaurant with our utmost pretty on display. I love wearing a suit, but I think I like seeing Katie in a prom dress, more. Like a lot. Wow. I think I need new dress pants though. I was fitted for the last pair back when I was a little heftier, and where before I had to really suck in to get them buttoned, I have enough slack in the slacks to stick my entire arm down them while I'm in them (TO TUCK IN MY SHIRT, YOU PERVS). Also, new haircut was nice. Oh, and i washed and waxed my car beforehand too. Fionna darling, you look so nice when you're clean and reflective [read: she's reflecting me].

Lastly, Passion Pit's brand new CD (now complete with a full roster of songs as opposed to their 6-song debut album from last year) is phenomenal.
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Descant [Jun. 13th, 2009|01:24 pm]
[Current Mood | anxious]
[Current Music |Master of Puppets - Apocalyptica]

If you're name is Patrick (or Roger, come to think of it) stop reading

...

Anyone out there can maybe recommend some good theme music for my D&D game? Specifically, I need theme's for my 7 villains I designed to be played in the background during each of their respective battles. Music should be instrumental for the most part and epic sounding. Orchestral rock and even some more appropriate "hard" dance songs could be useful. So far looking at Apocalyptica for some good tunes, anyone else have a suggestion? Here's the gist:

1) 1st assassin is a long distance guy. Think something pulse pounding while characters move through a thick forest taking cover; towards a guy they can't even see he's so far away. So far found promise in the Apocalyptica song Stroke.

2) 2nd is a hulking giant of a guy, 2 to 3 stories tall, swinging around a massive ship's anchor on one of those big anchor chains. Haven't quite found anything appropriate, but it should be considerably hardcore sounding.

3) 3rd is a tatooed musician who uses vibration sensitive explosives he detonates by changing chords on his guitar. I think I got him covered with songs like Pistolero (Juno Reactor remix) by Juno Reactor, or even some things by Rodrigo y Gabriella.

4) 4th is a "small fry" of a killer. She's employed as an adviser to the King, and has a great deal of influence with her enchanting abilities over him. She fights using a magical full length mirror on her back that she can use to create shadowy doppelgangers of whomever looks into it and have them fight for her. No song ideas yet, but I'm leaning towards "blue-blood" sounds like pipe organs and harpsichords.

5) 5th is a stoic, stone-cold ronin. She wields two swords, but possesses 10 blades total that she can manipulate using wires from her fingers, becoming a sort of "sword puppeteer." I think I found a good song in Apocalyptica's Grace song. Otherwise, songs that feature hard but very melodious sounds are good; violins and cellos are great.

6) 6th is a belly dancer who can stab herself with a special knife to split her form into 4 elemental versions of herself. Earth, Air, Fire, and Water versions spring forth from her comatose body and fight. I'm thinking eastern, very Indian-ish music is appropriate. Think Exotic Ethnic from DDR.

7) Lastly we have a guy who specializes in producing poisonous fogs and disease ridden vapors and vermin from his body...I think. I haven't really worked him out yet. Although if you have a good idea for a song and I like it, I could even change his character based upon the imagery I get when I listen to it!

Woot!

</geek>

EDIT:
In other news: WOW! (especially 0.26-0.32!)
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Retardant [May. 18th, 2009|10:36 pm]
[Current Mood | busy]
[Current Music |Devil's Haircut - Beck]

So begins the preparation of the flame thrower. I've cut PVC pipe and fixed a special nozzle to one end to mimic the way the actual flamethrower looks. Using a hacksaw, I've cut the pipe short and created the "trigger" using (ingeniously) the handle to a caulk gun. With some elbow grease and some patience, i actually sawed off the metal "hammock" that supports a tube of caulk in a caulk gun. It fits perfectly to the end of the pipe, now I just need to tape it down before painting. The same saw was used to cut the tubing that will connect the gun to the tanks, made from washing machine tubing. Later, when everything is cut, this very same saw will be destroyed, and it's handle will be used as the "front" handle to the gun (while the back handle houses the trigger). I don't waste ANY parts. So far, total cost is $40. I bought army green spray paint for it. A little worried about making the tanks look good, though.

My hands are covered in metal filings and it's during times like these when I feel my most manly.

Bought Sabin's pants and shirt today, tomorrow will be picking up pants for Bard and wrist bands for sabin, taking the boots to the shoe repairer, trying to hunt down fake hair for a pony tail, and trying to find an apron. Sabin's shoes are still a mystery, too.

Preparing to bite nails. Biting.
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Marooned [May. 9th, 2009|01:08 am]
[Current Mood | thoughtful]
[Current Music |The Mariner's Revenge Song - The Decemberists]

This Sunday is my birthday. It is also Mother's Day. My plan was to go to Charlotte and brutally murder a pair of fowl with a metaphorical rock and celebrate both with my family. Alas, my car is in the shop and will not be ready until Monday. Alas again, because it is the day of Mothers, everyone has left town. Alas a third time, that leaves me all alone!

Fweeee.
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Stardom [Mar. 19th, 2009|11:37 am]
[Current Mood | optimistic]
[Current Music |Persons and Machinery - Autolux]

First of all, I know I squee'd already up and down on facebook about this, but [info]halogencat, [info]evilchick, and I were featured in a webcomic!

http://devilspanties.keenspot.com/d/20090318.html

I've been killing myself at work this week, working 30 hours total for 3 days straight. It's been hectic but fun.

I'm finishing up the last of the touches needed for my evil campaign that Pat, Jamie, and Roger are going to test. (you too Kelly! make a character with me!) Hopefully all those long hours spent meditating shirtlessly under a waterfall for my DM training won't be for naught.

I want to try to make a trip to Charlotte soon on a weekend. Mainly to see dad, have mom help with taxes, grab g-ma's belated christmas gifts, and go to Musashi's. Anyone want to come?

Last night [info]halofire and I went to Waraji. The waitress was a little slow to get our order, but all was forgiven when she squee'd and pawed at my Chairman Meow shirt (the Lucky Cat one). I love that place with my whole face. Even my hair.

This post is everywhere!
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Matrimony [Mar. 10th, 2009|03:52 pm]
[Current Mood | chipper]
[Current Music |Time and Time Again - Chronic Future]

First of all I just want to say I have the best girl/normal friends ever. Thank you all for the card. My "step-grandmother" passed away this last Wednesday at age 81. Genie's funeral was Saturday morning, so a choice was presented to me to either attend that or attend Mike and Bish's wedding. I chose the latter for a number of reasons, not the least of which being that I needed a little pick-me-up and would grieve in my own way; alone and quietly.

On that note, Mike and Bish's wedding was fantastic! It was so wonderful seeing everyone again that I hadn't seen in forever. I caught the garter, too (yikes)! Darren, Natalie, and all you other Triangle-area-residents, I'm holding you all to your suggestions of getting together sometime! Also meeting new people was fun, too. Looking forward to seeing those faces again sometime soon, too. The after party was fun (even though I spent the majority of it on the road going to get food and dropping off people who couldn't drive away).

I hope everyone's doing well and feeling shiny today.
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Ruse [Mar. 6th, 2009|11:14 am]
[Current Mood | contemplative]
[Current Music |Something by the Avett Brothers]

Saw Patton Oswalt this past weekend with my brother in DC. It was great. Also had more to drink than I ever have in a 2 day span (which still isn't saying much, only 3 drinks in 2 days), finding out that my liquor of choice evidently is tequila. Went bowling and played pool, too. I've decided that I NEVER want to live with DC with the drivers there.

Tomorrow I'm off to Boone for Mike and Bish's wedding. Fun times.
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Boogie [Feb. 26th, 2009|05:43 pm]
[Current Mood | giddy]
[Current Music |A Message from Ms. Matronic - Scissor Sisters]

Hey Triangle-area friends!

Would there be anybody that would want to attend Local Beer/Local Band Night some time? They have it every Thursday night at Tir Na Nog Irish Pub, featuring a local band with beer from the Big Boss Brewing Company (a local brewery). Not sure who's playing off the top of my head right now, but yeah. I'd love to get some bangers and mash again!!!!
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Heifer [Feb. 26th, 2009|07:20 am]
[Current Mood | lethargic]
[Current Music |Get It Get It - Scissor Sisters]

Roger and I decided to check out a place dangerously close to us for dinner last night. Five Guys has been recommended to us as a great place to eat a burger.

Wow.

We felt and still feel like CRAP afterward. The burger itself? AMAZING! But I can feel the grease glazing my heart. Also their fries are wonderful, but cooked in peanut oil or not, I probably shouldn't get an entire brown lunch bag full of them when I order a "small."
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Optical [Feb. 24th, 2009|11:21 pm]
[Current Mood | astonished]
[Current Music |It Can't Come Quickly Enough - Scissor Sisters]

A lot of people throw around the phrase "My cat is so insane" pretty frequently. My cat is just indifferent to the feelings of others, showing outright disrespect and blatant disregard for other people's property. For the longest time I've gone to bed with my glasses on. Last night I took them off, not remembering why I started wearing them to bed in the first place.

Emma reminded me.

She likes to carry them off to various places in the room if I put them on the nightstand. You can imagine how difficult it is to find and locate a tool that's designed to help you see normally (being worse than 20/400 doesn't help either - they don't even bother saying numbers after that, just saying things like "you're fucking blind, son"). Now imagine you're half asleep, too.

Last night Emma decided to punish me more than usual at the same time. To make up for the lost time since I started wearing them to bed (which, actually, she's already expressed her dissatisfaction with as there are bite marks on the corners of the lenses) she CHEWED OFF ONE OF THE EAR PIECES. Now I have an abrasive little stump where it used to be. The other ear piece was already bad enough, after I had to sand down the rough edges created by a rather mean little Sun Conure's nibbling at Petco. The glasses can still be worn, they just kinda hurt when I put them on and have the earpieces slide against my scalp (slide insinuates a low-friction gliding motion, so perhaps a more appropriate verb would be scrape). New frames will cost an arm and a leg, and I simply don't have any metaphorical appendages to spare. Now I take a glasses case to bed with me.
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