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[Oct. 16th, 2009|09:06 am] |
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| | The Best is Yet to Come - Rika Muranaka | ] | Computer at home died. For good. Time for a laptop now, I think. Anyway, long overdue:
The Top 10 Most Surprising Games [That I can Remember] Number 8: Metal Gear Solid Platform: Playstation; rerelease on Gamecube
Much like Wind Waker, this game feels out of place on a list of surprisingly good games. With its plethora of rave reviews, perfect scores, and overwhelming hype that peppered the pages of gaming magazines across the world before its release, nobody was expecting this game to be anything but spectacular. Its story, its appearance, its overall length: these were just the icing on the metaphorical cake that was its rich, innovative, stealth-based gameplay. It even had a decent amount of replay value, with the player being granted new, overpowered upgrades in the form of things like invisibility and infinite ammunition during sequential play-throughs.
So what's the catch? It's not surprising to anyone that this game, in a vast majority of gamers' minds, was a paragon of entertainment perfection. Even the criticisms that challenged this game - namely its camera issues (which were fixed in the rerelease for the Gamecube), clumsy action controls, and (later, in its sequels and prequel) convoluted story - couldn't strip away the gravity that pulled at our interest and made us want to never put it down the more we played it.
Published by Konami, Metal Gear Solid was a continuation of a game series no one for the most part had even heard of. The first Metal Gear game, named simply "Metal Gear," was a pseudo-port for the NES of a game originally for the Japanese MSX computer. When it immigrated to the western hemisphere, the game became something that its designer, Hideo Kojima, barely recognized. Changed dialog, changed character names, even the opening half of the game took place in a different location. The biggest transformation, however, was its level of difficulty. The game that challenged its target adult audience in Japan was dumbed down for the children of America who were apparently, according to Nintendo's staff there, the only people that played videogames in the 1980s. Kojima was so put off by the warping of his hard work that it cost us the game's sequel to never reach our shores until early this century.
Kojima had a lot to rightfully be mad about. He put a lot of himself into his games and a caricature of one was a slight against himself. We wouldn't see main character Solid Snake in the States again until years and years later; enough time for many gamers to have either forgotten about him or simply be too young to have heard of him at all. It wouldn't be until Kojima released his magnum opus, Metal Gear Solid, that we'd get to see what we'd all been missing. Was it as good as everyone hyped it to be? In this writer's opinion, yes, but that's irrelevant. What's earned it a spot on this list was Kojima's gift that structured the game: detail-heavy storytelling.
Hideo Kojima had an eye for detail that could make Tom Clancy blush. Before creating video games, Kojima directed movies. His business was to keep people rivetted with plot and dialogue and he transitioned it flawlessly into the realm of interactive entertainment. So what does that mean, exactly? Well, nobody begs anyone to play Madden because they want to watch football or to play the Sims because they want to watch reality television. People, however, were asking to watch playthroughs of Metal Gear Solid. In college, this writer at one point lived in a dormitory with eight other people aside from himself. He was asked to coordinate his time playing the game to fit everyone else's schedules and before he knew it, 9 people every night were sitting on couches, chairs, and the hard floor to watch a single-player game from beginning to end.
That wasn't the only thing, there were little addendums to the phenom of MGS's appeal often hidden within. For example, thanks to the Codec feature, the game was packed with so much detailed and completely optional, trivial information that if you weren't careful, you might have learned something, like:
- Nuclear waste is being improperly stored even today and we have no way to really get rid of it.
- The Eskimo-Indian Olympics held in Alaska features an event called the Ear Pull, a self-explanatory game meant to test the pain thresholds of those involved.
- Cardboard was originally designed to line the insides of mens hats to absorb sweat. With the same amount of wood used to make one wooden box, you can make eight cardboard boxes.
- Cigarettes are bad for you.
Metal Gear Solid wasn't great just for the normal things that make great games great. It was the plot and storytelling elements that made people bring popcorn to a console. It was the little details, the random trivia, the easter eggs that made people keep smiling while playing such a serious game about nuclear war. Metal Gear Solid only appears at number 8 on this list, but honestly it may just be this writer's most favorite game of all time.

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